western
Physics and Astronomy

                                   
Mousetrap Mobile
Objective Students must construct a moving vehicle using a mouse trap.
Purpose To explore car design and potential energy stored in an elastic band.
Participants Teams of up to four.
Materials Standard manufactured mousetraps, provided by the organizers.
Rules
  1. Students will pre-assemble their cars which must pass inspection of the judges.
  2. Mousetraps must be placed in the vehicle no more than 10 minutes before the start of the competition.
  3. There shall be a minimum of 2 wheels with a minimum diameter of 15 cm.
Judging Cars will be judged on the basis of speed, distance, most powerful and the best decorated and originality of design.

Speed:

  1. Cars will compete on a straight course 3 m in length.
  2. The Judges will time each car (one judge per car) beginning at the drop of a checkered flag signaling the start of the race.
  3. The car with the fastest time will receive 20 points and others will be scored relative to the fastest time.

Distance Traveled: Which vehicle travels the furthest in a direct line from the starting point.

Most Powerful:

  1. Cars must pull small trailers loaded with weights over a predetermined distance.(E.g. 1 m).
  2. The car pulling the most weight is arbitrarily awarded 10 points. Other cars are scored relative to this.

Most Original Design: Awards will be given to the best decorated and most original design although the car may not be a winner in the other events.

The car (team) with most points accumulated in all the events will be the winner.

Source Youth Science Foundation Science Olympics Manual.

Events | Location | Scheduling | Registration | Participants | Committee | Judges and Officials | Scoring | Awards | Media
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