Physics and Astronomy

Introduction to Quiz Games

1. A Quiz team shall consist of up to 4 students from Grades 9 to 13 inclusive.
2. A Quiz game shall consist of a series of questions to be asked alternately to each team. The toss of a coin shall determine which team receives the first question and all subsequent odd-numbered questions.
3. Questions shall be read once only and a team shall have 10 seconds in which to answer the question. A warning bell may ring at 8 seconds and again at 10 seconds.
4. The first answer given by a team to any question shall be the only accepted.
5. Team members may confer with each other on any question and any member of the team may answer the question.
6. Pencils and paper may be used.
7. A team shall be awarded 2 points for each correct answer and 0 points for each incorrect answer.
8. If a team fails to answer a question or answers it incorrectly, its opponent shall be allowed to attempt an answer within a time limit of 2 seconds. If the opponent team answers correctly, it shall be awarded 1 bonus point. This rule shall be omitted in games where one team receives its questions in English and the other team in French.
9. If a student gives an answer to a question which is different from the answer given on the Quiz, the student's answer may be accepted if both team advisors are agreeable.
10. If the answer given by a student to any question is in dispute, the student shall be deemed to have answered the question incorrectly and the opposing team shall be given a chance to answer the question. At the conclusion of the game, the answer in dispute will be submitted to the Quiz organizers who will determine whether or not the answer should have been accepted and will adjust the score accordingly.
11. If a team wished to dispute the answer to any question, it must do so immediately after the answer is given and not at the conclusion of the game.
12. The team with the highest number of points at the end of the game shall be the winner.
13. If teams are tied after the initial series of questions, they shall be asked 3 tie-breaker questions each following the rules above. If they are still tied at the end of these questions, they shall enter sudden-death overtime.
14. The first team to pull ahead after an equal number of questions in the sudden-death shall be the winner.

Guidelines for Constructing Quizzes

1. Each QUIZ contains 3 sections: A, B, C.
    Section A: - 50 general questions from various scientific fields - (25 paired questions)
    Section B: - 6 tie breaker questions - (3 paired questions)
    Section C: - 6 sudden death overtime questions - (3 paired questions)

2. Recommended Content:

- 5 pairs of biology questions
- 5 pairs of chemistry questions
- 5 pairs of physics questions
- 5 pairs of math questions (Algebra, Geometry, Statistics)
- 5 pairs of miscellaneous questions (Astronomy, Computers, Archeology, Meteorology, Psychology)

3. Types of Questions:

A) What am I? The answer is the name of a medical disease, an organism, object or scientific apparatus.
B) Who am I? The answer is the name of a Scientist.
C) Current Events - The answer is one of current controversy news worthiness.
D) Text book questions - The answer is found in one of the current used textbooks of Biology, Chemistry or Physics used in Grade 9 to 13.
E) Metric Questions - What does the prefix Tera mean? How many cubic centimetres in 1 m ?

Formulating Questions:

Here are some general rules for formulating questions.

A) Try to have a variety of question types. Some should involve recall, problem solving, reasoning and calculating among other things.
B) Try to use questions which have only one correct answer.
C) Try to pair all questions so that both teams will be asked questions which are similar in difficulty, subject matter and type.
D) Once 25 pairs of questions have been written, scramble them so that half the paired questions are odd numbered and the other half are even numbered.
Make sure that paired questions are not consecutive. This may give the second team a clue and unfair advantage in answering questions.
E) If multiple choice questions are used ensure that all four answer choices seem to be reasonable possibilities. If only choices 3 and 4 seem logical to students and the first team says 3 and is wrong, the second team has a gift point.
F) Avoid true and false questions since if one team answers incorrectly, the other team gains a gift point.
G) Try to avoid using questions from former Science Quizzes since many schools keep these to coach students.
H) When the quiz answers have been drawn up, a quick item analysis can be done. (See below)

Question Type
X  X  X  X  X
X  X  X  X  X
X  X
X  X
X  X  X  X  X
X  X  X  X  X
X  X  X  X
X  X  X  X
X  X  X  X
X  X  X  X
X  X
X  X
X  X
X  X

I) When the 25 pairs of questions are scrambled Team A should get the first item from each pair of questions from questions 1 to 26 and Team B should get the first item of the paired questions from questions 27 to 50.

Possible References:

A) International and Senior Level Ministry Guidelines of Science Courses.
B) Penguin Reference Encyclopedias.
C) Ontario Assessment Instrument Pool.
D) Old high school Exam Papers.
E) Textbooks.
F) Golden Science Guides edited by Herbert Zim.
G) Library Books, Encyclopedias and Magazines.

Source Youth Science Foundation Science Olympics Manual.

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